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Stats

Explore Bloodborne Stats. Click a stat name to learn more.

https://bloodborneguide.com/i/q/bloodborneguide__stats?g=&_n=200
Description
Softcap
Hardcap
Softcaps Effect
Softcap
Level The total value of a hunter's overall attributes. Use Blood Echoes to level up. None 544 None
Blood Echoes The total number of held Blood Echoes. You can use them to trade with messengers. None 999,999,999 None
Insight Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy. None 99 None
Vitality Attribute govering HP. 30 99 The amount of max HP gained is ~25 per level from 1 - 30; ~20 per level at 31; ~8-9 per level after 50 50
Endurance Attribute govering stamina and resistances. 15 99 Increases Slow and Rapid Poison resistance by 4-6 per level before level 15 and 2 or less after 15; Increases max Stamina by 2-3 per level before 40 and 1 per every 6 levels after 40 40 (160s)
Strength Attribute govering heavy physical weapon ATK. Determines whether or not you can use certain equipment. 25 99 Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with STR weapons. Total Attack is multiplied by your weapon's scaling value. 50
Skill Attribute govering more nuanced physical weapon ATK. Determines whether or not you can use certain equipment. 25 99 Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with SKL weapons. Total Attack is multiplied by your weapon's scaling value. 50
Bloodtinge Attribute govering power of weapons that use QS bullets. Determines whether or not you can use certain equipment. 25 99 Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with BLT weapons and item. Total Attack is multiplied by your weapon's scaling value. 50
Arcane Attribute govering power of arcane ATK. Determines whether or not you can use certain equipment. 25 99 Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with ARC weapons and items. Total Attack is multiplied by your weapon's scaling value. 50
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