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Description | Attribute govering more nuanced physical weapon ATK. Determines whether or not you can use certain equipment. |
---|---|
Softcap | 25 |
Hardcap | 99 |
Softcaps Effect | Contribution to Attack Rating gets stronger the more points you put into it. Increases total attack with SKL weapons. Total Attack is multiplied by your weapon's scaling value. |
Softcap | 50 |
Note | For both these stats, the first softcap is at 25. The higher softcap is at 50, which you shouldn't go past. Which one you should focus on depends on your weapons. On the weapon screen you should see the scaling of a weapon. If the weapons you like use one of these stats more, focus on that stat. A grade of "-" indicates that the weapon does not scale with that stat at all. The rest of the grades are as follows in the order of worst to best : E, D, C, B, A, S. Keep in mind that weapons will improve scaling as they are upgraded. Strength and Skill govern physical damage, which is probably what most beginners will stick to. Leveling both of these will let you use any physical weapon quite effectively. Again, this is recommended for beginners because you can try out all sorts of weapons so you can decide if you want a more specialized build next time. One way you can do things is get your primary/favored stat to 25, then the other to 25, then your primary to 50, then the other to 50 if you have room to do so. Regardless of if you follow this leveling method or not, you usually want to have your primary offensive stat at 50 by the time you've "finalized" your build. This includes the next two stats as well if those are your primary offensive stat. |
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