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Description | Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy. |
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Softcap | None |
Hardcap | 99 |
Softcap | None |
Note | Insight is inhuman knowledge and represents your awareness of the nightmare's effects. In addition to its use as a currency at the insight shop and during multiplayer, acquiring more insight provides certain benefits but also poses a few risks. High levels of Insight will decrease your Beasthood stat, and while that does mean that you will fill the Beast Gauge faster, you won't be able to reach the later damage modifiers that come with a bigger gauge. Your Frenzy resistance is also heavily dependent on how much Insight you have, and the more you have the more susceptible you will be to getting Frenzied. Some enemies and aspects of the environment will also change at particular insight thresholds, such as the Church Servants in the Cathedral Ward gaining powered-up weapons and new attacks; with extremely high insight you'll also become able to see things during the day which would otherwise only be visible when the Blood Moon is out. Encountering or defeating bosses, meeting various characters and witnessing certain events will often cause you to gain a few points of insight; these conditions can only be fulfilled once per playthrough, with the exception that Chalice Dungeon bosses can be defeated repeatedly for insight bonuses if you recreate the dungeons in which they appear. Simply encountering bosses in recreated dungeons won't yield repeated insight rewards, though, and you won't gain insight from seeing dungeon bosses you've already met in the main game. Moving to a new cycle will reset all encounters and allow you to obtain insight from them again, and successful on-line interactions such as invasions or cooperative play will generally reward you with a point of insight as well. |
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